On Creativity in Digital Art
Credit: Harold Cohen, Machine Painting Series TCM #21 (detail), 1995. Dyes applied by Cohen’s Painting Machine to paper. Courtesy of Gazelli Art House & Harold Cohen Trust
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On Creativity in Digital Art

50 years on from Harold Cohen’s treatise on creativity, no one has yet built a program that is creative in the way he imagined

Paul Cohen

“On Creativity in Digital Art” is part of a special series of three essays commissioned by Right Click Save from the distinguished computer scientist and son of Harold Cohen, Paul Cohen, dedicated to the language of digital art. Read his other essays on “The Trouble with Terminology” and “Harold Cohen’s Freehand Line Algorithm”.


With thanks to Alex Estorick, who conceived, commissioned, and edited this series.

Paul Cohen is a professor of Computer Science at the University of Pittsburgh and the CEO of Causerie.AI, which extracts knowledge from text at scale. Prior to becoming the Founding Dean of the School of Computing and Information at Pitt in 2017, he was a program manager in DARPA’s Information Innovation Office, where he designed and managed the Big Mechanism, Communicating with Computers, and World Modelers programs. He worked at DARPA under an IPA agreement with the University of Arizona, where he founded the School of Information: Sciences, Technology and Arts, now the School of Information. His research is in aspects of artificial intelligence and cognitive science, with interest in how language, communication, and AI methods can foster understanding of highly complicated systems such as cell signaling pathways, biophysical, and socio-economic systems. He is the son of the artist Harold Cohen.

¹ H Cohen, “AARON, Colorist: from Expert System to Expert”, Paper presented at University of California, San Diego, October, 2006, para. 47.

² H Cohen, “Decoupling Art and Affluence”, Paper presented at Lisp Users Annual Conference, Seattle, 2001.

³ H Cohen, “What is an Image?” Paper presented at University of California, San Diego, 1979, 20.

⁴ H Cohen, “A Self-defining Game for One Player” Paper presented at Loughborough Conference on Cognition and Creativity, October 1999.

⁵ H Cohen, “Decoupling Art and Affluence”.

⁶ H Cohen, “Driving the Creative Machine”, Paper presented at Orcas Center, Crossroads Lecture Series, September, 2010, 16.

⁷ Ibid., 12.

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